CB Physarum

v1.1 · SLIME NETWORK
Out Clock in
Source
72.0
Clk out
Sample
Preset
FPS
Thousands of agents lay down a trail and then follow it, so the colony carves its own network. The probe rings listen to trail density where they sit — when a branch grows into one it fires a note, and density drives the CC.

▸ Drag empty canvas to pull the colony toward your pointer — this is the main way to play it. Drag a probe to move it. Spore (or S) drops fresh agents to restart growth without wiping the network.

For drones: trigger Drone (latch) holds each note until its branch recedes, so the CC — which runs continuously, not on the step grid — carries the movement. Gate up to 2000% overlaps clusters, Speed down to .05 makes the colony grow in slow motion.

space play · R reseed · S spore

Colony

Agents9000
Sense °28
Sense dist12
Turn °34
Speed1.00
Deposit22
Decay.014
Diffuse62
Wander.12

Probes

Count8
Radius30
Threshold30
Trigger

Musical

Root Scale
Ch CC base Voices
Gate140%
Retrig4

Physarum

A slime mould colony that builds and rebuilds its own network, read by probe nodes and turned into MIDI.
Needs Web MIDI over HTTPS or localhost.